This is a glitch that was carried over from the first version of Donkey Kong. When he jumps off, he should fall through the floor and complete the level. It is possible to complete 25 m by jumping off the second girder from the bottom while Mario's foot is hanging over the ledge.Some consider the game to have a higher difficulty than Donkey Kong as the collision detection in the game is not as robust as Donkey Kong's, in addition to parts of the game moving at a faster pace.None of the levels have background music. Most of the sound effects in the game are different from Donkey Kong's, due to running on hardware based on that of Crazy Climber.For example, in 25 m, barrels appear to spawn right out of Crazy Kong, instead of him picking up and rolling them like in Donkey Kong. Some animation frames have been removed. However, the sprites used for when he is pounding his chest are taller than the original and more fierce. For example, most of the sprites for the gorilla are the same.
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